AVAILABLE FOR NEW ROLES

Frontend
& Product Engineer

I build and ship production-ready products for startups — fast.
Core strengths in rapid delivery, design systems, and real-world execution.

// SELECTED WORK
[THEO_DASHBOARD_UI]
2024 — PRESENT

Theo Protocol

Sole frontend engineer. $160M+ TVL. High-performance analytics.

NEXT.JS DEFI ANALYTICS
[UNITY_KIOSK_UI]
2020 — 2022

Selfie Star

Public touch-screen interfaces. Real hardware integration.

UNITY C#
[MOCKUP_PROJECT_ALPHA]
SIDE QUEST

DeFi Dashboard

Experimental interface design for yielding aggregation.

DESIGN PROTOTYPE
[PLEX_V3_WIN95_UI]
2022 — 2024

Plex / Canto

From Cyberpunk to Windows 95. Consolidated 9 apps into one ecosystem.

TYPESCRIPT DESIGN SYSTEM WEB3
[MOCKUP_PROJECT_BETA]
SIDE QUEST

Nuggets

A 60 words or less mobile app, built using flutter for cross-platform development.

FLUTTER MOBILE GETX
[LEGACY_GAMES]
2017 — 2019

Game Dev

Published 10+ mobile titles. Where I learned systems.

LEGACY UNITY MOBILE
// PHILOSOPHY

I don't over-engineer. I ship.

My career hasn't followed a straight academic path. It's been built by shipping real products, solving real problems, and taking full ownership.

I work best in small teams where speed, ownership, and trust matter. I prioritize execution over perfection.

// TOOLKIT
  • Frontend React, Next.js, Tailwind
  • Design Figma, shadcn, Design Systems
  • Backend Node, Stripe, Cloudflare
  • Game Dev Unity, C#, Blender
// TRAJECTORY
2024 — PRESENT

Founding Engineer @ Theo

Owning the entire user-facing stack for a $160M+ Protocol. UK/Remote.

2022 — 2024

Founding Engineer @ Plex

Architecting the Canto Ecosystem. 4 major versions. 1,100 commits.

2020 — 2022

Full Stack Engineer @ SelfieStar

Validating hardware-software bridges with Unity and Payment Systems.

2017 — 2020

Freelancing & Game Development

Learning the hard way. Building, shipping, and debugging live games.

READY TO SHIP?

Let's build somewhat
great together.
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